Grade level selector for activities in Flint | Flint help center
Grade level selector for activities in Flint
How to cater an activity for a specific grade or difficulty level in Flint
Written by Lulu Gao
December 16, 2025
Table of contents
- When creating a new activity
- Option A: Explain students' level in the chat.
- Option B: Edit the settings manually
- Changing an existing activity
You can set the appropriate grade level / proficiency level / reading level for your students in Flint. AI tends to be more verbose and complex, so setting this expectation for Flint can help make sure Flint responds to students in language they will understand.
Note: You can also request that Flint be less wordy. This can help keep students from feeling overwhelmed by a wall of text. You can make this request in the "Build with Flint" chat within the activity settings.
When creating a new activity
Option A: Explain students' level in the chat.
When you create an activity, Flint should ask for context on the grade level or language proficiency of the student. If Flint doesn't ask you outright, it's best practice to let it know the level of your students. You can describe their level directly in the chat.
If you're unsure what levels you can set, you can reference this list here or ask Flint in the chat to remind you.
Grade/proficiency levels included:
| US | UK | IB | CEFR | ACTFL |
| 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th University |
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6 Year 7 Year 8 Year 9 Year 10 Year 11 Year 12 University |
PYP Year 1 PYP Year 2 PYP Year 3 PYP Year 4 PYP Year 5 MYP Year 1 MYP Year 2 MYP Year 3 MYP Year 4 MYP Year 5 DP Year 1 DP Year 2 |
A1 A2 B1 B2 C1 C2 |
Novice Intermediate Advanced Superior Distinguished |
Option B: Edit the settings manually
You can switch to the "Build manually" tab to edit the level settings manually. The "Grade level" setting is found in the second section titled "Behavior".
Changing an existing activity
- Select an activity to open the activity overview page
- Click "Activity settings" in the top right
- Go to "Build Manually"
- Go to "Behaviors" and update the grade level